I'm placing big vegetation on the sudschleife in this moment. There's still going to be some time until this process is done, as i haven't yet started it. Before doing some big modifications regarding these things, i want to see how's going to look when the small vegetation process is done. The hedges in some parts of the track (the real track) were well defined and in other parts were just a big mess, this is correct too. The amount of trees alone have a big impact in performance, but i'm planning on optimize that in some way. I didn't want to apply a mesh smooth (that multiplies vertex amount) on the whole terrain because it is a very big track, and FPS factor worries me. The terrain was indeed rougher, i mean if you compare any mod usually the real surrounding terrain is a lot rougher, but maybe in this case is a bit more "soft" because i'm basically using the same amount of vertex the original model had. I can comment a few things on that for sure, as it's not something i have never thought about. Now to the point, you are certainly right, i agree with most of what you say. I want this feedback, is part of the reason i released the track before having it completed. That means to listen carefully everybody's thoughts on it. Don't worry, i take everything as a constructive criticism, i want this to be a great track, not just another plain conversion.
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